Track remaining v2 large-world parity #49
Labels
No labels
autonomy
async-consult
autonomy
epic
autonomy
headless
autonomy
live-collab
c#
priority
P0
priority
P1
priority
P2
priority
P3
priority
P4
role/ai
role/creator
role/design
role/director
role/engineer
role/exec
role/human
role/ops
role/qa
No milestone
No project
No assignees
1 participant
Notifications
Due date
No due date set.
Dependencies
No dependencies set
Reference
coilyco-gaming/factory-game-v3#49
Loading…
Reference in a new issue
No description provided.
Delete branch "%!s()"
Deleting a branch is permanent. Although the deleted branch may continue to exist for a short time before it actually gets removed, it CANNOT be undone in most cases. Continue?
Goal
Issue #48 proves deterministic startup and material flow on a populated 100x100 world. This tracker owns the remaining game-scale parity work without combining unrelated implementation and verification slices.
Blocking gate
Expansion chain
Parallel compatibility work
Completion
Prove v2 radar and remote power expansion at scaleto Track remaining v2 large-world parity