Track remaining v2 large-world parity #49

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opened 2026-08-06 03:35:44 +00:00 by coilyco-ops · 0 comments
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Goal

Issue #48 proves deterministic startup and material flow on a populated 100x100 world. This tracker owns the remaining game-scale parity work without combining unrelated implementation and verification slices.

Blocking gate

  • #51 meets or beats the C# v2-scale simulation baseline. It blocks the long-running expansion chain.

Expansion chain

  1. #52 models radar-equivalent deployment targeting. Blocked by #51.
  2. #53 produces, hauls, and deploys remote coal plants. Blocked by #51 and #52.
  3. #54 registers deployed generators and grows the remote power network. Blocked by #51 and #53.
  4. #55 proves sustained operation after starter batteries drain. Blocked by #51 and #54.

Parallel compatibility work

  • #56 reproduces the historical .NET seeded ore coordinates exactly. It can proceed independently because coordinate-stream compatibility does not require long simulation runs.

Completion

  • Every child issue is closed with its own deterministic proof and documented acceptance evidence.
  • The final 100x100 scenario integrates radar targeting, remote generator construction, power-line growth, and continued extraction after starter charge is exhausted.
  • Seed 4382721 matches the historical ordered .NET resource layout exactly.
  • Parity documentation distinguishes measured performance, exact compatibility, and sustained gameplay behavior.
  • Ward, native Rust, CLI, browser, CI, and release Wasm gates pass.
## Goal Issue #48 proves deterministic startup and material flow on a populated 100x100 world. This tracker owns the remaining game-scale parity work without combining unrelated implementation and verification slices. ## Blocking gate * #51 meets or beats the C# v2-scale simulation baseline. It blocks the long-running expansion chain. ## Expansion chain 1. #52 models radar-equivalent deployment targeting. Blocked by #51. 2. #53 produces, hauls, and deploys remote coal plants. Blocked by #51 and #52. 3. #54 registers deployed generators and grows the remote power network. Blocked by #51 and #53. 4. #55 proves sustained operation after starter batteries drain. Blocked by #51 and #54. ## Parallel compatibility work * #56 reproduces the historical .NET seeded ore coordinates exactly. It can proceed independently because coordinate-stream compatibility does not require long simulation runs. ## Completion * Every child issue is closed with its own deterministic proof and documented acceptance evidence. * The final 100x100 scenario integrates radar targeting, remote generator construction, power-line growth, and continued extraction after starter charge is exhausted. * Seed 4382721 matches the historical ordered .NET resource layout exactly. * Parity documentation distinguishes measured performance, exact compatibility, and sustained gameplay behavior. * Ward, native Rust, CLI, browser, CI, and release Wasm gates pass.
coilyco-ops changed title from Prove v2 radar and remote power expansion at scale to Track remaining v2 large-world parity 2026-08-06 03:58:01 +00:00
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coilyco-gaming/factory-game-v3#49
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