Meet or beat the C# v2-scale simulation baseline #51
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Reference
coilyco-gaming/factory-game-v3#51
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Problem
At the current 100x100 implementation point, the Rust simulation is reported to run slower than the historical C# implementation. Longer radar, deployment, and sustained-power proofs would amplify that regression and make their validation loop impractical.
This issue is the performance gate for the v2-scale expansion tracked by #49.
Scope
Acceptance
Blocks
This spec is overkill. We don't need to do apples to apples. I will just look at it.