Reproduce the v2 .NET seeded ore coordinates exactly #56
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Reference
coilyco-gaming/factory-game-v3#56
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Problem
The Rust v2 world preserves the historical seed, counts, bounds, exclusion radius, and collision rules, but it uses a stable Rust-local random generator. It does not reproduce the exact coordinate stream generated by the historical .NET implementation.
This compatibility slice is tracked by #49 but can proceed in parallel with the performance and expansion chain.
Scope
Acceptance