Add v2-scale 100x100 factory worlds #48
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Reference
coilyco-gaming/factory-game-v3#48
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Problem
The component-level Rust audit is not meaningful game-level parity by itself. Every current showcase is a micro fixture, while the shipped v2 scene exercised its systems together on a 100x100 world. Rust source node IDs currently use u8 and cannot even represent the v2 ore population without collisions.
Source evidence
The final Unity scene at
4d683d6^uses a 100x100 map, random seed 4382721, HQ exclusion radius 10, 10 placement attempts, ore spawn factor 1, base deposit 4000, and range 2000.FactoryGameControllertherefore attempts 141 deposits each of iron, copper, and coal. Its centered starting district contains 15 trucks, 7 foundries, 8 factories, 1 coal plant, 4 deployment radars, and 1 manifest stone drill.Scope
Acceptance
ward exec test, native Rust, and release Wasm gates pass.