Track binary image assets with Git LFS #4
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Reference
coilyco-gaming/factory-game-v3#4
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Set up Git LFS for the remaining tracked image assets before the Rust/Bevy rewrite grows the asset set.\n\nCurrent findings from the read-only surface session:\n\n* No .gitattributes exists in the repo.\n* git lfs is not installed in the current surface container, so the engineer should verify availability in the feature container and install it there if needed before committing.\n* 59 image files are currently tracked as regular Git blobs.\n* Largest current image: Assets/Resources/Art/dirt.png at about 2.7 MB.\n* Repo pack is about 50 MB.\n\nRequested implementation:\n\n* Add .gitattributes entries for common binary image asset types used by the project, at least png, jpg, jpeg, psd, tga, bmp, gif, webp, exr, and hdr.\n* Convert currently tracked matching assets to LFS pointers with git lfs migrate import or the repo-appropriate equivalent.\n* Keep Unity .meta files as normal text files.\n* Verify git lfs ls-files shows the expected image assets.\n* Commit and land through the normal ward engineer flow.\n\nThis is prep work for the Unity-to-Rust/Bevy migration.
WARD-RESERVATION: held 🔒
reservation details
Holder: container
engineer-codex-factory-game-v3-4on hostkais-macbook-pro-2.local.Reserved by
ward agent --harness codex(reserved 2026-07-09T15:50:04Z). Concurrentward agentruns are blocked until it finishes or the reservation goes stale (1h TTL).--forceoverrides.Do not comment on or edit this issue to steer the run while it is reserved. The engineer seeded the body once at launch and never re-reads it, so a comment or edit reaches only human readers, never the running engineer. A correction goes to a new issue, dispatched fresh. That is the only channel that reaches a run in flight. Where the forge supports it, ward locks this conversation to make that a road-block rather than a convention (ward#494).
run seed context — what this run is carrying (ward#609)
coilyco-gaming/factory-game-v3#4· branchissue-4· harnesscodex· workflowdirect-to-mainengineer-codex-factory-game-v3-4· wardv0.493.0· dispatched2026-07-09T15:50:04ZStatic container doctrine and seed boilerplate are identical every run and omitted here (they ride ward v0.493.0).
— Codex, via
ward agentWARD-OUTCOME: done ✅
details
workflow: normal; review summary: review gate skipped by ~/.ward/config.yaml default
felt: mechanical but straightforward
confidence: high
surprises: git lfs was missing and the first import rewrote local history, so I landed a fresh commit from origin/main instead
follow-ups: none