AGENTS.md still describes the repo as a Unity/C# migration baseline #85
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coilyco-gaming/factory-game-v3#85
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Problem
AGENTS.mddescribes a repo that no longer exists. Its opening line says "The current surface is still Unity/C#, but the end state is Rust/Bevy", and the rest follows from that premise. Verified againstd890441:.csfiles are tracked.git ls-files '*.cs'returns nothing, and no.csprojis tracked either. The C# decommission is recorded indocs/csharp-decommission.md.tests.csprojdoes not exist, butAGENTS.mdstill describes it as "a retained Unity-era reference project".Assets/holds no source. It retains art only: materials, scenes, textures, TextMesh Pro, resources.AGENTS.mdcalls it "the retained Unity-era source, scenes, materials, plugins".AGENTS.mdsays not to touch.gitattributes"unless the work explicitly includes the LFS migration from issue #4", but #4 closed on 2026-07-09 and.gitattributesnow carries both the LFS rules and the narrow sprite exception. The instruction guards work that is finished.crates/is the product, not "the active Rust workspace for the first migration slices".ward exec testis not "the current repo verb"..ward/ward.yamldeclares ten, includingshell-run,shell-serve,shell-build-web,image-build, andv2-liveness.dotnet" is vestigial. There is no .NET surface left to route around.Why it matters
AGENTS.mdis the first thing an agent reads. Every one of these lines aims attention at a migration that finished, and two of them describe files that are gone. An agent following it treats the Rust workspace as provisional and the Unity tree as the real product, which is backwards.README.mdanddocs/FEATURES.mdare both already accurate, so this is the odd file out in the trifecta.Acceptance
AGENTS.mddescribes the current repo: a Rust/Bevy factory game with a retained inert Unity art library.tests.csproj, Unity source underAssets/, or a pending LFS migration.Assets/retention constraint survives in some form, since keeping that tree inert is still a real boundary.README.mdanddocs/FEATURES.mdstay consistent.