Bring factory-game-v3 into the agentic-os repo baseline #5
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coilyco-gaming/factory-game-v3#5
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Bring this repo into the normal agentic-os managed-repo fold so future Unity-to-Rust/Bevy migration work runs through the same conventions as the rest of the fleet.
Current surface findings:
Requested implementation:
Notes:
WARD-RESERVATION: held 🔒
reservation details
Holder: container
engineer-codex-factory-game-v3-5on hostkais-macbook-pro-2.local.Reserved by
ward agent --harness codex(reserved 2026-07-09T15:57:50Z). Concurrentward agentruns are blocked until it finishes or the reservation goes stale (1h TTL).--forceoverrides.Do not comment on or edit this issue to steer the run while it is reserved. The engineer seeded the body once at launch and never re-reads it, so a comment or edit reaches only human readers, never the running engineer. A correction goes to a new issue, dispatched fresh. That is the only channel that reaches a run in flight. Where the forge supports it, ward locks this conversation to make that a road-block rather than a convention (ward#494).
run seed context — what this run is carrying (ward#609)
coilyco-gaming/factory-game-v3#5· branchissue-5· harnesscodex· workflowdirect-to-mainengineer-codex-factory-game-v3-5· wardv0.493.0· dispatched2026-07-09T15:57:50ZStatic container doctrine and seed boilerplate are identical every run and omitted here (they ride ward v0.493.0).
— Codex, via
ward agentWARD-OUTCOME: done ✅
details
workflow: direct-to-main; review summary: skipped by
~/.ward/config.yamldefaultfelt like baseline plumbing around a legacy Unity tree, not a rewrite
confidence: high
surprises:
ward exec testneeded a clean upstream branch, then ICU had to be shimmed locallyfollow-ups: none