Run build-publish workflow in aos dev-base #5
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The dev-base scan found
.forgejo/workflows/build-publish.ymlusingastral-sh/setup-uvand downloading Docker CLI fromdownload.docker.com. The pinned aos dev-base image already ships uv/Python and Docker CLI.Acceptance criteria:
astral-sh/setup-uvand Docker CLI tarball install.🔒 Reserved by
ward agent --harness codex— containerengineer-codex-steam-ops-5on hostkais-macbook-pro-2.localis carrying this issue (reserved 2026-07-09T03:55:37Z). Concurrentward agentruns are blocked until it finishes or the reservation goes stale (1h TTL);--forceoverrides.Do not comment on or edit this issue to steer the run while it is reserved. The engineer seeded the body once at launch and never re-reads it, so a comment or edit reaches only human readers, never the running engineer. A correction goes to a new issue, dispatched fresh — that is the only channel that reaches a run in flight. Where the forge supports it, ward locks this conversation to make that a road-block rather than a convention (ward#494).
run seed context — what this run is carrying (ward#609)
coilyco-gaming/steam-ops#5· branchissue-5· harnesscodex· workflowprengineer-codex-steam-ops-5· wardv0.470.0· dispatched2026-07-09T03:55:37ZStatic container doctrine and seed boilerplate are identical every run and omitted here (they ride ward v0.470.0).
— Codex, via
ward agentWARD-OUTCOME: done - build-publish now runs both jobs in the pinned dev-base image and still probes Docker host before plain-http push.
Review gate skipped because --skip-preflight / --no-preflight also skips review.
The change was straightforward. The only friction was this container's own uv/ward environment, which confirmed why the workflow needed the dev-base pin. Confidence is high, and the only follow-up I’d watch is the next CI run for any mismatch between the dev-base toolset and Forgejo’s container runner.
⚠️ Reopened: this run's work did not land on
mainAn ephemeral
ward container(codex mode) dispatched for this issue finished but its work was not merged tomain, so the reaper preserved it on a branch before teardown and reopened the issue (a closing reference for #5 never reachedmain). Recover from the salvage branch below.coilyco-gaming/steam-opsward-salvage/steam-ops-6dd1e29cReap diagnostics
Recover
— Codex, via
ward agent