docs(agents): hand the serialized-checkout reasoning to the gamedev role #1166
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coilyco-flight-deck/agentic-os!1166
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Delete branch "feat/gamedev-serialized-stub"
Deleting a branch is permanent. Although the deleted branch may continue to exist for a short time before it actually gets removed, it CANNOT be undone in most cases. Continue?
Third of three for #1151. Pairs with agent-compose#314, which adds the Game Developer role and the
immersedpersonality, and withcoilyco-bridge/agentic-os-kai@aad15d9, which binds the role to aosx and everycoilyco-gamingrepository.What moves, and what does not
#1147 argued that no role meld could own this rule, because an agent has to know not to shadow before its first action while every role source fires conditionally. That argument still holds for the instruction, so the instruction stays here unchanged in substance.
What moves is the reasoning: one writer at a time, why a second tree merges back as corruption rather than as a conflict Git can show, and what to confirm before the first mutation. Those belong to the seat that actually opens those checkouts.
role-gamedev/SKILL.mdstates them generically, and the named set was already indocs/native-agent-workspaces.md, which is unchanged.The cap
Down
30340to30000, banking the 341 reclaimed characters rather than leaving them as headroom.pyproject.tomlalready carries the standing rule that the margin over the current file is one section and not five, so a reclaim should show up as a lower number rather than as room for the next entry.Verification
pre-commit run --all-filespasses, includingdocumentation-layoutagainst the new cap.🤖 Generated with Claude Code
gamedevcustom meld #1151gamedevcustom meld #1151