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Create gamedev custom meld #1151
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opened 2026-08-20 07:38:48 +00:00 by coilysiren
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burndown-2026-06
Backlog burndown June 2026
autonomy
async-consult
A human needs to consult on the issue to upgrade it to headless
autonomy
epic
This issue has many units of sub work - its size makes it meaningfully exclusive with other autonomy types
autonomy
headless
The agent can perform the work on its own
autonomy
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The agent and the human need to work together in realtime
coherence-core
Core review set for the warded control plane coherence milestone. These issues form the release spine; adjacent milestone issues are stretch or supporting work.
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qa-fixture
Disposable issue admitted to the bounded Ward QA verification lane.
role/ai
requires work from the AI Engineer role
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requires work from Content Creator role
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requires work from the design role
role/director
requires work from the director role
role/engineer
requires work from the engineer role
role/exec
requires work from the exec role
role/human
requires a person, and specifically not an agent seat
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requires work from the ops role
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requires work from the QA role
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Reference
coilyco-flight-deck/agentic-os#1151
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Delete branch "%!s()"
Deleting a branch is permanent. Although the deleted branch may continue to exist for a short time before it actually gets removed, it CANNOT be undone in most cases. Continue?
WIP many things
coding + aosx both
maybe some design
every gaming repo loaded always (sorry!)
encode this at a role level => #1147
needs a rule about being highly proactive about making sure work is saved and assets are pushed at a good frequency - when gamedev loses with its often a ton more lost effort than other roles. 3d model changes, etc.
Implemented across three repos. Two PRs are open and one landed on main.
gamedev// Game Developer // Gale (they) //tenacious + imaginative + immersed//#587fe0, boundarymodify-live-system, tiers frontier and commodity, seats claude/codex/openhands. CI green, mergeable.coilyco-bridge/agentic-os-kai@aad15d9- landed on main. Binds gamedev to aosx, hardware, and all eightcoilyco-gamingrepositories.The nineteenth personality
immersedis new rather than a rearrangement. Nothing in the roster covered judging an artifact from inside the position that experiences it.meticulouswas unavailable anyway, already at the per-personality cap of three roles.Its color was measured, not picked:
#0084fdhits the achievable role-palette ceiling and sits furthest of any blue from an existing personality color.What the measurement found
A ninth role costs palette separation. The minimum falls
0.1312to0.1230, still well clear of the0.08floor. Two findings worth keeping:0.60and out of the legible band. Ops already sat on that boundary. A new personality dodges this entirely.Favoritesdiscounts a personality by how many roles share it, sotenaciousgoing from one owner to two re-tints engineer:#a88840to#d08b39, a0.0678shift. Every other role moves under0.023. Engineer's is visible and is the one cosmetic consequence.On "every gaming repo loaded always"
The mechanism turned out to be one thing, not two.
use-repositoryputs a repository into the compiledresidencyunion, so binding all eight gives role availability and a resident checkout together.They are declared without
skillchildren on purpose. Each gaming repo ships exactly one skill, its ownrepo-*pointer, and AOSK already mirrors those pointers in its base catalogue. Declaring them as providers would have collided, and Agent Compose rejects selector overlaps.Five of the eight are not on disk here.
loreandvoice-corpuswere already bound the same way without a local checkout, so this follows the file's existing behavior.On the comment about losing work
The push rule is the charter's strongest line: commit and push on every completed artifact, not at the end of the task. A finished mesh, texture, material, prefab, scene, or level pushes when it is finished, because a lost afternoon of modeling is not recoverable from source the way a lost afternoon of code usually is.
Two things found along the way
gaming-eco-investigationandgaming-eco-modkit-scaffoldwere authored but bound to no role. Game Developer is their first home.web/personality-palettewas already failing its own bidirectional drift check on main:empiricalandoutwardwere missing from a 16-entry list against an 18-personality roster. Fixed in #314 alongside addingimmersed.Open
Merging is gated on this surface, so both PRs need you.
Correction to my last comment: I bound
gamedevin AOSK's.agents/roles.kdlbut missed this repo's, which would have left the role with zerocoding-*skills. Half of "coding + aosx both" was missing.agentic-os#1167 fixes it.
coding-*(which carriescoding-csharpfor Eco and Unity andcoding-rustfor galaxy-gen),design-system, and the personal-preference family. Verified against the agent-compose branch build: 32 composed skills, no selector overlaps.Left out on purpose:
tooling-qa-*andtooling-designer-*. Both sit on the wrong side of an adjacencyrole-gamedevalready declares, so granting them would feed exactly the drift thoseadjacentreasons exist to flag.Also found while there: the Matrix in
docs/role-composed-skills.mdhad omitted AI Engineer entirely since that role landed. Added alongside Game Developer, with the paragraph trimmed back to the 120-line cap rather than the cap raised.Remaining: agent-compose#314 and #1167, both mergeable and both needing you, since merging is gated on this surface.
All three landed. Verified against merged main, not against my branches.
agent-compose@d68e375(#314) - the role and theimmersedpersonalitycoilyco-bridge/agentic-os-kai@aad15d9- aosx, hardware, and everycoilyco-gamingrepositoryagentic-os@a7e62251(#1166) - the AGENTS.md stub, cap30340to30000agentic-os@8a36bd45(#1167) - composed-skill bindings, and the"*design*"wildcard retiredLive on main
The nine-role palette, all legible, minimum separation
0.1230against a0.08floor:#d08b39// director#c86b75// qa#5ab0ee// ops#1f95a5// design#c483e8#a2b968// creator#eb9fa9// ai#0ecbbb// gamedev#587fe0One interaction worth noting
f4bfa36landed thebuild-softwareboundary after #314. It is owned by engineer, and creator, director, and exec defer it.gamedevcorrectly declares onlymodify-live-system, so it builds software the same way ai, ops, and qa do. No conflict, andgo test ./internal/person/...passes on merged main with both changes present.Final shape
coding-csharp,coding-rust,coding-python,coding-javascript,coding-core-*,design-system,tooling-designer-*, and the personal-preference family.role-gamedev/SKILL.md: push on every completed artifact, and serialized checkouts invert isolation.Deliberately left open
coding-javascript-reactis out, even though eco-app's frontend is 70.tsxfiles. Kai's own preference marks React forced-only, and an existing codebase is arguably that case. One line to add if that frontend turns out to need the seat.Closing.