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Kai Siren f5cfce48fa
chore: add .coily/coily.yaml marker file
Classifies eco-mods-assets-embeded as a deployment-of-one repo via
file-presence, per agentic-os-kai AGENTS.md. Pre-built asset bundle
repo, no build verbs.

closes coilysiren/eco-mods-assets-embeded#1
2026-05-26 10:40:06 -07:00
.coily chore: add .coily/coily.yaml marker file 2026-05-26 10:40:06 -07:00
Icons caviar updates 2025-01-23 23:39:19 -08:00
Prefabs use folder technology 2025-01-23 16:09:59 -08:00
Scenes roll shop boat 2025-11-25 15:53:41 -08:00
Icons.meta caviar updates 2025-01-23 23:39:19 -08:00
Prefabs.meta caviar updates 2025-01-23 23:39:19 -08:00
README.md docs: add README with Eco Steam banner and project overview 2026-04-19 06:31:42 -07:00
Scenes.meta caviar updates 2025-01-23 23:39:19 -08:00

Eco by Strange Loop Games

Banner: Steam header for Eco by Strange Loop Games. Used here for attribution; not my artwork.

eco-mods-assets-embeded

Embedded Unity assets (Icons, Prefabs, Scenes) referenced by my Eco mods at runtime. These are distinct from the built asset bundles in eco-mods-assets; the files here ship alongside the C# mod source and are loaded directly by the game client.

Unity manages the .meta files next to each asset. Do not edit them by hand. Copy operations into mod repos are driven by the Unity project in eco-mods-assets and by invoke copy-assets in eco-mods-public.

See also StrangeLoopGames/EcoModKit for the official Unity modkit package and asset layout conventions.