feat: raise the turn progress cadence 60% #920
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coilyco-gaming/sirens-echo!920
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Delete branch "issue-901-raise-progress-cadence"
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Both numbers up 60%, inside the 50 to 66% asked for, every value a whole number of seconds.
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SIRENS_ECHO_PROGRESS_AFTERgoes 5s to 8s. The beat isturnProgressAfter * 2and the long-reply window isturnProgressAfter + turnProgressEvery*2, so both follow without a second decision. The derivation the issue asks to keep was already there, which is why the two requested numbers move by the same 60% rather than drifting apart.agent/rendered/knobs.txtregenerated byjust knobs.The drift the issue is about, one layer up
The expected values were pinned as literals in three separate test files:
cadencederivation_test.go,turnprogress_test.go, andthread_test.go. Raising the base failed all three, each with its own hardcoded number, which is exactly the drift the derivation exists to prevent.They now read one
varblock incadencederivation_test.go, so the next raise edits one file.TestTheCadenceIsDerivedAndNotThreeCoincidencesstill asserts the relationship independently, so a derivation that quietly stopped deriving still fails.just gatePASS.closes #901