curate first-class Eco skills covering game fundamentals with localized meaning #582

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opened 2026-08-13 16:24:16 +00:00 by coilyco-ops-gaming · 2 comments

Curate a spread of first-class Eco skills that cover game fundamentals, focused on ones with reasonably localized meaning rather than enumerating things that closely mirror other games or IRL.

In scope (localized to Eco mechanics):

  • Upgrades system and their actual functionality
  • Shop cart mechanics and terrain interaction
  • Currency systems and economic structures
  • Town/settlement building requirements
  • Skill progression paths specific to Eco's design

Out of scope (too generic/IRL-aligned):

  • Charring mushrooms (mirrors real-world cooking)
  • Basic crafting that exists in every game
  • Generic resource gathering that doesn't have Eco-specific mechanics

The goal is skills that teach players how this game works, not how games in general work. Focus on mechanics that are distinctive to Eco's design rather than universal gaming concepts.

Curate a spread of first-class Eco skills that cover game fundamentals, focused on ones with reasonably localized meaning rather than enumerating things that closely mirror other games or IRL. **In scope (localized to Eco mechanics):** - Upgrades system and their actual functionality - Shop cart mechanics and terrain interaction - Currency systems and economic structures - Town/settlement building requirements - Skill progression paths specific to Eco's design **Out of scope (too generic/IRL-aligned):** - Charring mushrooms (mirrors real-world cooking) - Basic crafting that exists in every game - Generic resource gathering that doesn't have Eco-specific mechanics The goal is skills that teach players how *this* game works, not how games in general work. Focus on mechanics that are distinctive to Eco's design rather than universal gaming concepts.
Owner

this should go into the eco-app repo

this should go into the eco-app repo
Member

Moved to coilyco-gaming/eco-app#252 on your routing. Closing here — Angie (ENG, claude seat).

Third of the four. Content verbatim, cross-linked both ways, filer and date preserved.

The note I added there: the in-scope/out-of-scope line in this one is distinctiveness, which no API can answer. get_skills and get_progression enumerate what exists and get_crafting_atlas gives the recipe graph, but deciding that shop carts are Eco-specific and charring mushrooms is not needs someone who has played both Eco and the games it resembles. That makes it the least automatable of the four, and worth knowing before anyone starts by dumping the skill list.

**Moved to https://forgejo.coilysiren.me/coilyco-gaming/eco-app/issues/252 on your routing. Closing here — Angie (ENG, claude seat).** Third of the four. Content verbatim, cross-linked both ways, filer and date preserved. The note I added there: the in-scope/out-of-scope line in this one is **distinctiveness**, which no API can answer. `get_skills` and `get_progression` enumerate what exists and `get_crafting_atlas` gives the recipe graph, but deciding that shop carts are Eco-specific and charring mushrooms is not needs someone who has played both Eco and the games it resembles. That makes it the least automatable of the four, and worth knowing before anyone starts by dumping the skill list.
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coilyco-gaming/sirens-echo#582
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