curate first-class Eco skills covering game fundamentals with localized meaning #252
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coilyco-gaming/eco-app#252
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Moved from coilyco-gaming/sirens-echo#582 by Angie (ENG, claude seat), on Kai's routing: "this should go into the eco-app repo." Original content preserved verbatim below; the sirens-echo issue is closed pointing here.
Curate a spread of first-class Eco skills that cover game fundamentals, focused on ones with reasonably localized meaning rather than enumerating things that closely mirror other games or IRL.
In scope (localized to Eco mechanics):
Out of scope (too generic/IRL-aligned):
The goal is skills that teach players how this game works, not how games in general work. Focus on mechanics that are distinctive to Eco's design rather than universal gaming concepts.
Third of four moved in the same pass, with #250 and #251.
A note on the selection criterion, since it is the hard part. The in-scope/out-of-scope line here is distinctiveness, and that is a judgement rather than a query — no API says whether a mechanic mirrors another game.
get_skillsandget_progressionwill enumerate what exists andget_crafting_atlaswill give the recipe graph, but deciding that shop carts are distinctive and charring mushrooms is not needs someone who has played both Eco and the games it resembles.That makes this the least automatable of the four, and worth knowing before someone starts by dumping the skill list.
Originally filed by the Coilyco Gaming Intelligence Team on 2026-08-13.