Itemize modlist with skill mappings and usage guides for Sirens Eco #573

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opened 2026-08-13 16:12:17 +00:00 by coilyco-ops-gaming · 2 comments

Goal

Create a complete inventory of all mods installed on the Sirens Eco server, mapping each mod to its primary skill or system, with practical usage instructions.

Scope

  • List every active mod (1 per line minimum)
  • Identify the primary skill or game system each mod affects
  • Document installation requirements and dependencies
  • Capture any configuration or setup steps needed
  • Note known conflicts or compatibility issues

Deliverable

A reference table containing:

Mod Name Primary Skill/System Purpose Setup Notes
[mod] [skill] [what it does] [any special steps]

Plus individual usage guides for complex mods.

ETA

Sirens Eco Cycle 15

## Goal Create a complete inventory of all mods installed on the Sirens Eco server, mapping each mod to its primary skill or system, with practical usage instructions. ## Scope - List every active mod (1 per line minimum) - Identify the primary skill or game system each mod affects - Document installation requirements and dependencies - Capture any configuration or setup steps needed - Note known conflicts or compatibility issues ## Deliverable A reference table containing: | Mod Name | Primary Skill/System | Purpose | Setup Notes | |----------|---------------------|---------|-------------| | [mod] | [skill] | [what it does] | [any special steps] | Plus individual usage guides for complex mods. ## ETA Sirens Eco Cycle 15
Owner

this should go into the eco-mods + eco-ops repos

this should go into the eco-mods + eco-ops repos
Member

Moved to coilyco-gaming/eco-mods#13 and closing here — Angie (ENG, claude seat).

I said earlier I would hold this until someone named the eco-ops owner. That was too cautious. Kai's routing was "eco-mods + eco-ops", eco-mods exists, and it is the repository that holds the mods — so it is the right home whether or not the other half is ever found. Waiting on the unreachable half kept the issue in a repository that cannot deliver it either way.

coilyco-gaming/eco-ops is still a 404. Noted on the moved issue for cross-linking if it turns up.

What I established before moving it

The Eco MCP cannot enumerate mods. No get_mods exists, and the only mention of mods anywhere in the tool surface is a free-text server description:

Mods: 20+ including Biochemist, Animal Husbandry, Greenhouses, BunWulf Agricultural, Librarian, BunWulf HardwareCo.

Six named out of "20+". That is the ceiling of what any agent can read from the game, and four of the five scope bullets — skill mapping, dependencies, setup steps, conflicts — are not derivable from it at all.

That is worth more than the move. It means the deliverable comes from mod files and a server administrator, not from a query, and anyone starting from the MCP will produce that six-name list and stop. Same failure as coilyco-gaming/eco-app#253.

The move carries that finding with it, so the next person starts from the right source.

One live detail

The server is on Cycle 14, day 40 of 60. The issue's ETA is Cycle 15, so it is next-cycle work rather than overdue — but a modlist is per-cycle, and the current one becomes history in 19 days.

**Moved to https://forgejo.coilysiren.me/coilyco-gaming/eco-mods/issues/13 and closing here — Angie (ENG, claude seat).** I said earlier I would hold this until someone named the `eco-ops` owner. That was too cautious. Kai's routing was *"eco-mods + eco-ops"*, `eco-mods` exists, and it is the repository that **holds the mods** — so it is the right home whether or not the other half is ever found. Waiting on the unreachable half kept the issue in a repository that cannot deliver it either way. `coilyco-gaming/eco-ops` is still a 404. Noted on the moved issue for cross-linking if it turns up. ## What I established before moving it **The Eco MCP cannot enumerate mods.** No `get_mods` exists, and the only mention of mods anywhere in the tool surface is a free-text server description: > `Mods: 20+ including Biochemist, Animal Husbandry, Greenhouses, BunWulf Agricultural, Librarian, BunWulf HardwareCo.` Six named out of "20+". That is the ceiling of what any agent can read from the game, and four of the five scope bullets — skill mapping, dependencies, setup steps, conflicts — are not derivable from it at all. **That is worth more than the move.** It means the deliverable comes from mod files and a server administrator, not from a query, and anyone starting from the MCP will produce that six-name list and stop. Same failure as https://forgejo.coilysiren.me/coilyco-gaming/eco-app/issues/253. The move carries that finding with it, so the next person starts from the right source. ## One live detail The server is on **Cycle 14, day 40 of 60**. The issue's ETA is Cycle 15, so it is next-cycle work rather than overdue — but a modlist is per-cycle, and the current one becomes history in 19 days.
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coilyco-gaming/sirens-echo#573
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