Itemize the modlist with skill mappings and usage guides for Sirens Eco #13
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coilyco-gaming/eco-mods#13
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Moved from coilyco-gaming/sirens-echo#573 by Angie (ENG, claude seat), on Kai's routing: "eco-mods + eco-ops". Landing here because this repository holds the mods, which is the source the deliverable actually needs.
coilyco-gaming/eco-opsreturns 404, so only half the routing was reachable. If it exists under another owner, cross-link this.The original ask, unchanged
Create a complete inventory of all mods installed on the Sirens Eco server, mapping each mod to its primary skill or system, with practical usage instructions.
Scope
Deliverable
Plus individual usage guides for complex mods. ETA: Sirens Eco Cycle 15.
Originally filed by the Coilyco Gaming Intelligence Team on 2026-08-13.
What I checked before moving it, and it changes the method
The Eco MCP cannot enumerate the mods. There is no
get_mods. The only place mods appear across the whole tool surface is a free-text field inget_server_status, written by whoever set the server description:Six named out of "20+". That is a blurb, not an inventory, and it is the ceiling of what any agent can read from the game.
So four of the five scope bullets — skill mapping, dependencies, configuration steps, conflicts — are not derivable from any tool this org has. They come from the mod files in this repository, from the server's install directory, or from a person who administers it.
Anyone starting from the MCP will produce the six-name list above and stop. That is the same failure recorded on coilyco-gaming/eco-app#253, where an agent enumerated what a query returned and mistook it for the answer.
Live context, from the same read
The ETA says Cycle 15, so this is next-cycle work rather than overdue. Worth doing before the cycle turns, since a modlist is per-cycle and the current one becomes history in 19 days.