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Cap agentic tool-loop iterations per turn, so a turn is not bounded only by the 5-minute wall clock #1076
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opened 2026-08-19 14:53:10 +00:00 by coilyco-ops
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coilyco-gaming/sirens-echo#1076
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What
A turn has no bound on how many model completions it may run. The only limit is
SIRENS_ECHO_REQUEST_TIMEOUT, set to5mon every lane. A turn that keeps deciding to call another tool runs until that wall clock, so worst-case turn latency is pinned at roughly 300s rather than at anything the harness chose.Evidence
Measured on the
sirens-dowellane from SigNoz traces on 2026-08-19, 24h window.model.chatp50 is 5.1s to 6.0s, stable every hour for 12h, andcommunity.turnduration is close to that multiplied by the number of loop iterations.community.turnp95 was 181s against a p50 of 17.2s.The model backend is not the problem. Per-completion latency held steady across the whole window including the worst hour, so the tail is iteration count, not model slowness.
Lane comparison over the same window, both lanes on
sirens-echo/deepseekthrough Agent Proxy:sirens-dowel- 3.65 completions per turn, p50 17.2s, p95 181ssirens-deep- 2.07 completions per turn, p50 33.8s, p95 53sDowel's median is better than Deep's. Only its tail is bad, which is the signature of an unbounded loop rather than a slow component.
Why a timeout is not the fix
Lowering
SIRENS_ECHO_REQUEST_TIMEOUTbounds the tail by killing turns. At 90s it would have dropped 11 of 117 turns over 24h, roughly 1 in 11, and the turns it drops are the hard investigative ones. That trades a slow answer for no answer.Proposal
Add a per-turn iteration cap, exposed as an environment knob so a lane can tune it alongside its roster. On reaching the cap the harness stops calling tools and asks the model to answer from what it already gathered, which yields a degraded answer rather than a dropped turn.
I checked every
SIRENS_ECHO_*name referenced in the deploy repo. There is no iteration, step, or tool-budget knob today, onlySIRENS_ECHO_REQUEST_TIMEOUTandSIRENS_ECHO_QUEUE_TIMEOUT.Note on lane shape
Not confirmed in code, recorded as inference. Dowel loops more than Deep plausibly because its roster is investigation tooling (playwright, signoz, temporal, exa) where each result invites another call, and because it runs
SIRENS_ECHO_ROLE=engineer, whose bundle is curious, meticulous, and tenacious. A cap makes the lane's behavior bounded regardless of which of those is driving it.Reproducing
Query SigNoz traces with
service.name = 'sirens-dowel', then groupname = 'model.chat'bytrace_idordered by count descending to see the per-turn distribution, and compare againstname = 'community.turn'durations over the same window.Correcting the "Note on lane shape" section above. It guessed that Dowel's investigation-heavy roster invites long chains, and marked that as inference. Measuring it shows the guess was wrong, which strengthens rather than weakens the case for a cap.
Tool-call concentration across 117 turns in the same 24h window:
Neither server is reached for speculatively. Both are used only when a turn is explicitly pointed at them, and playwright is the more concentrated of the two.
The decisive check is the heaviest turn in the window, at 36 completions and 235.9s. It contains zero signoz calls. Its 35 tool calls are 30 playwright plus 4 web search plus 1 scratch. Separately, the only turn that hit the 5-minute timeout and errored is the signoz-heaviest turn in the window, at 13 signoz calls.
Ranking the top ten turns by tool-call volume shows a different tool mix in each. There is no consistent tool signature to the heavy tail.
What this means for the fix: the long chains are a property of question difficulty, not of roster shape. Trimming a lane's roster would remove capability without moving the tail, so an iteration cap is the correct lever rather than roster curation. It also means the cap belongs in the harness for every lane rather than being tuned per lane to compensate for which servers a lane happens to carry, though a per-lane override is still worth having.