Submarines: diving gear set, and underwater build QOL #23
Labels
No labels
autonomy
async-consult
autonomy
epic
autonomy
headless
autonomy
live-collab
c#
priority
P0
priority
P1
priority
P2
priority
P3
priority
P4
role/ai
role/creator
role/design
role/director
role/engineer
role/exec
role/human
role/ops
role/qa
No milestone
No project
No assignees
1 participant
Notifications
Due date
No due date set.
Dependencies
No dependencies set
Reference
coilyco-gaming/eco-mods#23
Loading…
Reference in a new issue
No description provided.
Delete branch "%!s()"
Deleting a branch is permanent. Although the deleted branch may continue to exist for a short time before it actually gets removed, it CANNOT be undone in most cases. Continue?
Filed from the Sirens Discord
#suggestions-feedback-bugsforum.Source // https://discord.com/channels/1300204416229441587/1528849992591343758
Raised by // Theo de Thael, 2026-07-20
Forum tags // QOL, mods (code)
Signal // 20 replies, the most-discussed thread in the forum, 1 thumbs up on the opener
What was asked
Despite the title, the concrete ask is a clothing set rather than a vehicle. Theo's proposal:
Theo has used a mod that remapped vanilla clothes to these effects and found it worked but looked bad. The open question was how hard it is to duplicate and remap existing clothes, or author new ones.
The feasibility disagreement, which is the useful part
Theo relayed an assessment from an external mod author:
Kai pushed back on the premise rather than the conclusion:
Her caveat on that existing work: "vehicle mods are fragile and I haven't rebuilt the code in 2 majors."
So the stat bonuses are agreed to be feasible, the visual reskin is agreed to be the hard part, and the vehicle claim is contested.
Adjacent asks raised in the same thread
None of those were split into their own threads. Split them out if any get picked up.
Sequencing
Blocked behind airships by Kai's own ordering: #22