Eco Airships: rideable airship vehicle, plus floating biomes as a follow-on #22

Open
opened 2026-08-20 04:58:27 +00:00 by coilyco-ops · 0 comments
Member

Filed from the Sirens Discord #suggestions-feedback-bugs forum.

Source // https://discord.com/channels/1300204416229441587/1528850340340961300
Raised by // Kai, 2026-07-20
Forum tags // mods (code)
Signal // 19 replies, one of the two most-discussed threads in the forum

What was asked

An airship vehicle mod. Kai's framing came out of the submarine thread: same basic idea as submarines but with fewer constraints, since air movement avoids the client-side buoyancy and underwater-camera problems that make submarines hard.

The thread starter body is a // placeholder, so the intent lives in the replies.

Sequencing established in the thread

Airships come first, submarines second. Kai: "If airships aren't hellishy complex, then [submarines] can come next." Submarines are tracked separately at #23.

Feasibility signal

Kai has already built a vehicle mod for this server, the Shop Boat, so vehicle work is not new ground. Her own caveat from the submarine thread: "vehicle mods are fragile and I haven't rebuilt the code in 2 majors." Expect the existing vehicle code to need a rebuild against current Eco before anything new lands.

Follow-on that Kai asked to be split out

Cid proposed floating biomes. Kai's assessment:

floating biomes wouldn't actually be very difficult from a technical POV. its 95% an art asset and content design problem

She explicitly wanted it as its own item, with one precondition on filing it:

different enough issue than airships to deserve its own idea... but... I would want to seed it with a vague idea of what a floating biome would even contain. fully limestone bottom? what plants? etc...

Left folded in here rather than filed as a thin stub, because the precondition is unmet. Split it out once someone writes the content-design seed. Solar Punk was named as reference material.

Community appetite

Cid: "an fonctionnal airship mod would probably be a hit lol". Kai: "We've got a lot of custom content but once we hit this level of custom then we'll be in the big leagues."

Filed from the Sirens Discord `#suggestions-feedback-bugs` forum. **Source** // https://discord.com/channels/1300204416229441587/1528850340340961300 **Raised by** // Kai, 2026-07-20 **Forum tags** // mods (code) **Signal** // 19 replies, one of the two most-discussed threads in the forum ## What was asked An airship vehicle mod. Kai's framing came out of the submarine thread: same basic idea as submarines but with fewer constraints, since air movement avoids the client-side buoyancy and underwater-camera problems that make submarines hard. The thread starter body is a `//` placeholder, so the intent lives in the replies. ## Sequencing established in the thread Airships come first, submarines second. Kai: "If airships aren't hellishy complex, then [submarines] can come next." Submarines are tracked separately at https://forgejo.coilysiren.me/coilyco-gaming/eco-mods/issues/23. ## Feasibility signal Kai has already built a vehicle mod for this server, the Shop Boat, so vehicle work is not new ground. Her own caveat from the submarine thread: "vehicle mods are fragile and I haven't rebuilt the code in 2 majors." Expect the existing vehicle code to need a rebuild against current Eco before anything new lands. ## Follow-on that Kai asked to be split out Cid proposed floating biomes. Kai's assessment: > floating biomes wouldn't actually be very difficult from a technical POV. its 95% an art asset and content design problem She explicitly wanted it as its own item, with one precondition on filing it: > different enough issue than airships to deserve its own idea... but... I would want to seed it with a vague idea of what a floating biome would even contain. fully limestone bottom? what plants? etc... Left folded in here rather than filed as a thin stub, because the precondition is unmet. Split it out once someone writes the content-design seed. Solar Punk was named as reference material. ## Community appetite Cid: "an fonctionnal airship mod would probably be a hit lol". Kai: "We've got a lot of custom content but once we hit this level of custom then we'll be in the big leagues."
Sign in to join this conversation.
No milestone
No project
No assignees
1 participant
Notifications
Due date
The due date is invalid or out of range. Please use the format "yyyy-mm-dd".

No due date set.

Dependencies

No dependencies set

Reference
coilyco-gaming/eco-mods#22
No description provided.