factorio: pick T1 vs T2 mod stack for opening session, drop mods/ + mod-list.json on kai-server #77
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Originally filed by @coilysiren on 2026-05-01T11:14:42Z - https://github.com/coilysiren/infrastructure/issues/83
Goal
Decide between Tier 1 (vanilla 2.0 + lightweight QoL) and Tier 2 (Space Age + Earendel companions + biomes) for the opening Sirens factorio session. Mod stacks are documented at https://github.com/coilysiren/infrastructure/issues/77#issuecomment-4358784979.
The world that came up on 2026-05-01 is
q4-2025.zip- a Space Age 2.0.72 save. So Tier 2 is already implied by the save unless we regenerate.Decision shape
If T2
mod-list.jsoninto/home/kai/Steam/steamapps/common/FactorioServer/mods/. Mods that were specifically requested in the channel:coily gaming factorio mods sync(mod creation idea #4 from #77) before this gets out of hand.Done when
Tracking from: #77
Iceboxed in the 2026-05-29 backlog burn-down: factorio mod tier decision, hobby toy. Reopen anytime if it becomes real.