factorio: post-bringup verification (lobby visibility, autosave, soak) #76

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opened 2026-05-23 20:54:38 +00:00 by coilysiren · 1 comment
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Originally filed by @coilysiren on 2026-05-01T11:14:54Z - https://github.com/coilysiren/infrastructure/issues/84

Goal

After the public-visibility flip (#82) and the mod stack decision (#83), do a one-shot soak verification.

Checks

  • Server appears in public matchmaker lobby search by name
  • An off-LAN whitelisted player can join via lobby (not just direct IP)
  • First in-game autosave fires within autosave_interval (5min default)
  • Nightly factorio-backup.timer fires on schedule (check journalctl -u factorio-backup.service -n 1 after 04:30 PT next day)
  • Restart cycle (coily gaming factorio restart once brew has the new gaming verbs) works without TTY
  • auto_pause behaviour: server shows zero tick advance after every player disconnects

Suggested cadence

Schedule a once-only agent ~30min after the public-flip + first-real-session to confirm the live state. Two-week followup to confirm backups still flowing, world hasn't accumulated runaway drift, and whitelist hasn't been bypassed.

Tracking from: #77

_Originally filed by @coilysiren on 2026-05-01T11:14:54Z - [https://github.com/coilysiren/infrastructure/issues/84](https://github.com/coilysiren/infrastructure/issues/84)_ ## Goal After the public-visibility flip (#82) and the mod stack decision (#83), do a one-shot soak verification. ## Checks - [ ] Server appears in public matchmaker lobby search by name - [ ] An off-LAN whitelisted player can join via lobby (not just direct IP) - [ ] First in-game autosave fires within `autosave_interval` (5min default) - [ ] Nightly factorio-backup.timer fires on schedule (check `journalctl -u factorio-backup.service -n 1` after 04:30 PT next day) - [ ] Restart cycle (`coily gaming factorio restart` once brew has the new gaming verbs) works without TTY - [ ] auto_pause behaviour: server shows zero tick advance after every player disconnects ## Suggested cadence Schedule a once-only agent ~30min after the public-flip + first-real-session to confirm the live state. Two-week followup to confirm backups still flowing, world hasn't accumulated runaway drift, and whitelist hasn't been bypassed. Tracking from: #77
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Iceboxed in the 2026-05-29 backlog burn-down: factorio post-bringup soak, hobby toy. Reopen anytime if it becomes real.

Iceboxed in the 2026-05-29 backlog burn-down: factorio post-bringup soak, hobby toy. Reopen anytime if it becomes real.
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coilyco-flight-deck/infrastructure#76
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