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Restore aosguard skill generation: one skill per wrapped entity, plus a concept skill #1028
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opened 2026-08-12 17:26:51 +00:00 by coilyco-ops
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burndown-2026-06
Backlog burndown June 2026
autonomy
async-consult
A human needs to consult on the issue to upgrade it to headless
autonomy
epic
This issue has many units of sub work - its size makes it meaningfully exclusive with other autonomy types
autonomy
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The agent can perform the work on its own
autonomy
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The agent and the human need to work together in realtime
coherence-core
Core review set for the warded control plane coherence milestone. These issues form the release spine; adjacent milestone issues are stretch or supporting work.
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requires a person, and specifically not an agent seat
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Reference
coilyco-flight-deck/agentic-os#1028
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Outcome
An agent session can discover what
aosguardoffers at the moment it needs it, without already knowing aosguard exists.The incident that prompted this
During the 2026-08-12
coilyco-gaming/sirens-echosession I needed to reopen two Forgejo issues. The Forgejo MCP grants close, comment, create, and edit-title-or-body, with reopen absent. I concluded reopen was denied by absence and wrote that into three ticket comments as a Kai-or-ops action.It was not denied.
aosguard ops forgejo issue reopenexists and resolves toPATCH /repos/{owner}/{repo}/issues/{index}. Kai pointed it out.The failure was retrieval, not discovery.
coilyco-bridge/deploy/AGENTS.mdstates plainly that operator verbs live in AOSguard asaosguard ops <area>, and I had that file loaded. I read the sentence and did not recall it at the moment an MCP tool search came back empty. That distinction decides the shape below.Recommended shape
One generated skill per wrapped entity, plus one hand-written concept skill.
The areas today:
actions,aws,forgejo,forgejo-admin,forgejo-storage,kubectl,signoz,tailscale.Why per-entity rather than one large skill
aosguardskill only loads if the agent already suspects it needs aosguard, which is precisely what fails.aosguard-forgejomatches against the entity the agent is demonstrably working with all session.coilyco-gaming/sirens-echo#122settled the same question for MCP guardfiles the same day: per-server generated skills plus one hand-written concept skill. Consistency is worth real money here.Keep
forgejo,forgejo-admin, andforgejo-storageas three skills rather than merging them. The split is presumably an authority boundary, and collapsing it in documentation would blur exactly what these skills exist to make legible.What the concept skill must carry, since no spec contains it
Two things, both hand-written because they are not derivable from any single area's spec:
That second point is not hypothetical caution. In the same session I filed
coilyco-flight-deck/ward#1656citing aosguard's method resolution as evidence about ward's internals, having inferred shared machinery from shared vocabulary — both carry "guard", both expose "verbs", anddeploy/AGENTS.mdintroduces them in one paragraph as two halves of a single gating story. That claim was wrong and had to be withdrawn. A negative fact of this kind is exactly what a generated skill will never contain."Add (back)"
The framing of this request implies the capability existed before and was removed. Find out why before rebuilding it. If it was dropped for staleness, generation-on-build addresses that; if it was dropped for listing clutter, per-entity makes that worse rather than better and the decision deserves revisiting on its own terms.
Complete when
Open question for Kai
Kai raised one-big-skill versus one-per-entity and has not settled it. The recommendation above is mine, argued from the failure mode rather than from taste. The counter-argument for a single skill is listing economy — eight entries versus one — and it is not a strong one at this scale.
Decision: one skill per wrapped entity
Direction from Kai, 2026-08-12 session. The open question at the bottom of this issue is closed — per-entity, not one combined aosguard skill.
So the shape to build is the one recommended above: one generated skill per area, from
actions,aws,forgejo,forgejo-admin,forgejo-storage,kubectl,signoz,tailscale, withforgejo,forgejo-admin, andforgejo-storagestaying separate rather than merged.Two things this decision does not settle
The concept skill. Kai chose between the two options I posed, and the hand-written concept skill was an addition to either. I am treating it as still in scope unless she says otherwise, because it carries the two facts no generated skill can contain: the rule about checking the operator surface before concluding a verb is denied, and the statement that aosguard is not ward. The incident this issue documents was caused by the absence of exactly those, not by the absence of a verb list. Say so if it should be dropped.
Why it was removed before. Unchanged from the body: "add (back)" implies this existed and was taken out. Worth finding the reason before rebuilding. If it went for listing clutter, per-entity is the direction that makes that worse, and the decision deserves a second look with that history in hand rather than being re-litigated after eight skills land.
Priority
Not stated. This is tooling rather than demo-track work, and the August 19 stream owns the week — treat it as unscheduled unless Kai says otherwise.
Director prep. This issue asks "find out why before rebuilding it" and refuses to guess. I found it, and the answer bears directly on the recommended shape.
Why it was removed
Fifty-five minutes. Not staleness, and not a considered retirement. The reason is in the subject line: the generated skill entered the context catalog and was pulled back out. The same commit reworked
docs/aos-cli.md, addeddocs/aos-context-bundle.md, and moved the skill to ignoreddist/skills/, so the capability was relocated rather than abandoned - it ships to the selected agent's skill root at launch instead of living in the tracked catalog.The original was one skill with a 1399-line reference file, which is what made it a context-catalog problem.
What that does to the recommended shape
This issue names the branch itself:
It is the second one. And per-entity is ten entries now, not the eight this issue lists:
redisandtelegramarrived after filing. So the proposal turns one catalog entry that was removed for being too much into ten, against a repo that currently tracks 15 skills total. Ten aosguard entries would be forty percent of the catalog.By this issue's own test, that is the case where the decision deserves revisiting rather than the case where generation-on-build settles it.
What survives, and it is the valuable half
The retrieval diagnosis is right and is not affected by any of the above. I hit the same failure today: I went looking for a branch-protection verb, found none mounted, and had to walk
--helpthree levels to establish that. Earlier I concluded Actions logs were unreachable because#970said so, whenaosguard ops forgejo action-run logsanswers fine. Both are the retrieval problem, not a discovery problem.The concept skill is the part that addresses it, and this issue argues that better than the per-entity part:
Neither is derivable from a spec, both are hand-written, and one skill is not a catalog problem.
Suggested
d3ca47c4is evidence that this exact cost has already been paid once and reversed.dist/skills/path thatd3ca47c4moved the original to may already be the right home, since it reaches the agent without entering the tracked catalog.