Package Factory Game runtime sprites for browser and container builds #60

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opened 2026-08-06 08:39:22 +00:00 by coilyco-ops · 0 comments
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Follow-up to #59. The accepted factory sprites now load from the factory_shell crate asset root in the local Bevy viewer, and the Wasm target compiles against those handles. Browser delivery remains intentionally out of scope for that integration.\n\nAcceptance criteria:\n\n- Trunk output includes the seven runtime sprites under the URL layout expected by AssetServer.\n- The container image copies and serves those files with suitable cache behavior.\n- Browser rendering preserves the native colored fallbacks when an asset request fails.\n- The packaged browser viewer is verified for ground, truck, iron deposit, foundry, iron ore, and iron bars presentation.\n- Existing deployment ownership and exposure boundaries remain unchanged.

Follow-up to #59. The accepted factory sprites now load from the factory_shell crate asset root in the local Bevy viewer, and the Wasm target compiles against those handles. Browser delivery remains intentionally out of scope for that integration.\n\nAcceptance criteria:\n\n- Trunk output includes the seven runtime sprites under the URL layout expected by AssetServer.\n- The container image copies and serves those files with suitable cache behavior.\n- Browser rendering preserves the native colored fallbacks when an asset request fails.\n- The packaged browser viewer is verified for ground, truck, iron deposit, foundry, iron ore, and iron bars presentation.\n- Existing deployment ownership and exposure boundaries remain unchanged.
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coilyco-gaming/factory-game-v3#60
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