Publish and deploy the Bevy/Wasm shell to factory.coilysiren.me #27
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Reference
coilyco-gaming/factory-game-v3#27
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Context
Kai confirmed there is no longer an active or unpushed native branch. Remote
mainis authoritative and safe for a sealed engineer to work from.The Bevy/Wasm shell and repo-root Dockerfile landed in
7cd29b4, but delivery remains incomplete:.forgejo/workflows/has only the test gate; no workflow publishesfactory-game-v3:<sha>to the in-cluster registry.coilyco-bridge/deployalready has the Helm chart and rollout guard, but it refuses to deploy because no registry tag exists.factory.coilysiren.medoes not currently resolve and no Factory Game workload has gone live.coilyco-flight-deck/agentic-os#619. Do not duplicate that work here.This is a fresh execution issue. Use the older
coilyco-bridge/deploy#165only as historical diagnosis; do not reopen or repurpose it.Scope
Complete the packaging and first deployment without expanding gameplay.
192.168.0.194:30500/factory-game-v3:<full-main-sha>only after the appropriate source validation succeeds.coilyco-bridge/deploy/services/factory-gamerollout surface with the published artifact. Keep deploy changes confined to that service.factory.coilysiren.me,/healthzsucceeds, and/serves the Wasm shell.Guardrails
agentic-os#619by installing shared CI dependencies ad hoc in the source test workflow. The application Dockerfile may continue owning its own build dependencies.Acceptance
mainSHA has a corresponding registry image.factory.coilysiren.meresolves publicly and returns the shell over valid TLS./healthzreturns success and Kubernetes reports Ready pods/endpoints.WARDED_WORKFLOW: reservation-released
release details
Run never started.
ward container reapreleased containerengineer-codex-factory-game-v3-27(--harness codex): it exited without launching the agent (smoke-test death, ward#222/#264/#595), so it did no work and the launch intent it took is retracted. Nothing is running on this issue. It needs re-dispatch. Award agent directorre-queues it automatically. A manualward agentretry no longer needs--override-reservation.— Codex, via
ward agentWARDED_WORKFLOW: reservation-held
reservation details
Holder: launch intent for container
engineer-codex-factory-game-v3-27on hostkais-macbook-pro-2.local.Accepted by
ward agent --harness codex(reserved 2026-07-23T07:25:24Z). Concurrentward agentruns are blocked until this intent becomes visible or the intent is released. The stale-intent fallback is still TTL-bounded (3h TTL).--override-reservationoverrides.Do not comment on or edit this issue to steer the run while it is reserved. The engineer seeded the body once at launch and never re-reads it, so a comment or edit reaches only human readers, never the running engineer. A correction goes to a new issue, dispatched fresh. That is the only channel that reaches a run in flight. Where the forge supports it, ward locks this conversation to make that a road-block rather than a convention (ward#494).
run seed context — what this run is carrying (ward#609)
coilyco-gaming/factory-game-v3#27· branchissue-27· harnesscodex· workflowmerge-remote-mainengineer-codex-factory-game-v3-27· wardv0.793.0· dispatched2026-07-23T07:25:22ZStatic container doctrine and seed boilerplate are identical every run and omitted here (they ride ward v0.793.0).
— Codex, via
ward agentRescue review found no engineer-authored work to preserve.
Assets/200 Smoke & Fog & Mist Texture/BlackAndWhite/Smoke (89).pngis missing from remote storage.