Remove Unity project configuration fluff for Rust/Bevy migration #2
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coilyco-gaming/factory-game-v3#2
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Delete branch "%!s()"
Deleting a branch is permanent. Although the deleted branch may continue to exist for a short time before it actually gets removed, it CANNOT be undone in most cases. Continue?
The project is moving away from Unity + C# toward Rust + Bevy. Start the cleanup by removing Unity-specific project configuration and generated/editor package fluff that will not be needed in the new Bevy repo.
Scope this first pass conservatively:
ProjectSettings/,Packages/, Unity solution/project metadata where it is only tied to Unity/C#.Please make the cleanup, commit it, and land according to the repo's normal ward workflow. Closes this issue when complete.
🔒 Reserved by
ward agent --harness codex— containerengineer-codex-factory-game-v3-2on hostkais-macbook-pro-2.localis carrying this issue (reserved 2026-07-09T08:42:55Z). Concurrentward agentruns are blocked until it finishes or the reservation goes stale (1h TTL);--forceoverrides.Do not comment on or edit this issue to steer the run while it is reserved. The engineer seeded the body once at launch and never re-reads it, so a comment or edit reaches only human readers, never the running engineer. A correction goes to a new issue, dispatched fresh — that is the only channel that reaches a run in flight. Where the forge supports it, ward locks this conversation to make that a road-block rather than a convention (ward#494).
run seed context — what this run is carrying (ward#609)
coilyco-gaming/factory-game-v3#2· branchissue-2· harnesscodex· workflowprengineer-codex-factory-game-v3-2· wardv0.485.0· dispatched2026-07-09T08:42:55ZStatic container doctrine and seed boilerplate are identical every run and omitted here (they ride ward v0.485.0).
— Codex, via
ward agentWARD-OUTCOME: blocked - review summary: blocked: ADVISORY-ONLY REVIEW: no reviewer family was available for codex, so the adversarial panel could not run and did NOT gat...
Review panel verdicts:
Panel note: ADVISORY-ONLY REVIEW: no reviewer family was available for codex, so the adversarial panel could not run and did NOT gate this diff. Dropped: codex (unavailable: codex launch probe failed (exit -1): R...
— Codex, via
ward agentWARD-OUTCOME: blocked - review gate failed closed; no runnable reviewer family was available
workflow: pr; review summary: blocked: ADVISORY-ONLY REVIEW: no reviewer family was available for codex, so the adversarial panel could not run and did NOT gat...
The cleanup itself was straightforward once the Unity-only trees were isolated. The only real friction was the review gate: the diff looks low-risk, but I cannot treat the run as landed without a runnable reviewer.