Decision record: lock out vertical integration by blocking super skills #26
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Reference
coilyco-gaming/eco-mods#26
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Filed from the Sirens Discord
#suggestions-feedback-bugsforum.Source // https://discord.com/channels/1300204416229441587/1530967773172338799
Raised by // Elizabeth, 2026-07-26
Forum tags // mods (code)
Signal // 6 replies
Status
Recorded as a decision, not queued as work. The community position went against it and Kai stated a preference in the opposite direction. Filed so the reasoning survives the next time someone proposes it.
What was proposed
Elizabeth raised the concept without advocating for it, explicitly noting "This is not a path currently under consideration."
Sirens has a skill tree with prerequisites, so later skills are gated. What has gone unchallenged is each producer's ability to supply their own raw materials and components, since there is nearly no limit on how many additional skills one player accumulates over a cycle.
Some long-running servers do the opposite and block super skills entirely, so no skill benefits any existing skill. Her framing: what if a Mason could not make bricks, a cook could not be a butcher, and a butcher could not also be a hunter? Having played it, she found it "very disparate and unnatural coming from Sirens, however, it forces trade in a way we haven't experienced here."
Why it was rejected
reihtnog, with 2 thumbs up and a hundred, gave the player-experience objection:
StiFFFy gave the small-server objection, which is the stronger one:
Elizabeth conceded the absurdity she had hit in practice: gathering to sell crops to the farmer in order to buy seeds to plant crops.
Kai's stated direction
With a process guardrail attached: "Not that I'm gonna do that without a whole poll and everything, but it's my preference".
What would reopen this
A materially larger and more consistently active player base, which removes the single-point-of-failure objection that killed it.