Install the Interior Plant Collection mod #24

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opened 2026-08-20 04:59:12 +00:00 by coilyco-ops · 0 comments
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Filed from the Sirens Discord #suggestions-feedback-bugs forum.

Source // https://discord.com/channels/1300204416229441587/1472709849170051205
Raised by // Theo de Thael, 2026-02-15
Forum tags // mods (code)
Signal // 12 replies, almost all of them bumps, 1 thumbs up

What was asked

Install the Interior Plant Collection mod: https://mod.io/g/eco/m/interior-plant-collection#description

Theo's whole opener: "Nothing much, the title says all."

Why this one is worth attention

This is the oldest open request in the forum, from February 2026, and it has been bumped repeatedly by both Theo and Kai purely to keep it out of what Kai called "posted >30 days ago purgatory". Six months of bumping a decorative mod request is a signal about intake, not about plants.

Validation path now exists

Kai stood up the mechanism that unblocks this, in this same thread:

I just setup a "staging" server yesterday that copies the live server so I can load mods into that and see if they boot

And on why it matters: "Instead of YOLO prod".

So the next concrete step is loading this mod on staging and confirming it boots, rather than any further discussion.

Caveat

Check this against the v14 mod breakage review before installing. Purely decorative mods that add no crafting tables are more likely to survive the module and upgrade changes, but that should be confirmed rather than assumed.

Filed from the Sirens Discord `#suggestions-feedback-bugs` forum. **Source** // https://discord.com/channels/1300204416229441587/1472709849170051205 **Raised by** // Theo de Thael, 2026-02-15 **Forum tags** // mods (code) **Signal** // 12 replies, almost all of them bumps, 1 thumbs up ## What was asked Install the Interior Plant Collection mod: https://mod.io/g/eco/m/interior-plant-collection#description Theo's whole opener: "Nothing much, the title says all." ## Why this one is worth attention This is the oldest open request in the forum, from February 2026, and it has been bumped repeatedly by both Theo and Kai purely to keep it out of what Kai called "posted >30 days ago purgatory". Six months of bumping a decorative mod request is a signal about intake, not about plants. ## Validation path now exists Kai stood up the mechanism that unblocks this, in this same thread: > I just setup a "staging" server yesterday that copies the live server so I can load mods into that and see if they boot And on why it matters: "Instead of YOLO prod". So the next concrete step is loading this mod on staging and confirming it boots, rather than any further discussion. ## Caveat Check this against the v14 mod breakage review before installing. Purely decorative mods that add no crafting tables are more likely to survive the module and upgrade changes, but that should be confirmed rather than assumed.
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coilyco-gaming/eco-mods#24
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