Tailoring and animal husbandry level 3 perks do not apply at mod benches #19

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opened 2026-08-20 04:57:49 +00:00 by coilyco-ops · 0 comments
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Filed from the Sirens Discord #suggestions-feedback-bugs forum.

Source // https://discord.com/channels/1300204416229441587/1524518998312489171
Raised by // Theo de Thael, 2026-07-08
Forum tags // profession
Signal // 5 replies, screenshot attached in-thread

The defect

A level 3 tailoring perk advertises 30% crafting speed and delivers nothing. Theo's measurement on cotton fabric:

  • Crafting time comes only from the SBU2 at 15%, so 52 seconds instead of 60.
  • Component cost comes only from the same 15%, so 3.4 cotton thread instead of 4.
  • The perk description promises an effect on both. Neither moves.

Theo hit the same thing on animal husbandry: a star spent on the level 3 perk that should double bench speed produced only the 25% from the SBU4.

What the thread established

The distinction is vanilla benches versus mod benches, not the perk itself. Theo's later finding: the specialized upgrade craftable at the bench is 25%, but not in the mod benches, where the animal husbandry final upgrade is 50% and does work, as does the fishing final upgrade.

Theo's initial suspicion was a conflict with the Librarian mod. That was never confirmed or ruled out.

Octavian asked whether this means the bench was actually outputting more than it should have been, which went unanswered.

Counterpoint on urgency

Theo's own view: "I think it's no need to mind bc the next eco update will totally shatter the upgrades mechanics." If v14 rewrites the upgrade system, this may resolve itself or need a full re-test rather than a fix.

Same subsystem as #18, which covers modded specialized upgrades sitting at -50% against vanilla's -25%.

Filed from the Sirens Discord `#suggestions-feedback-bugs` forum. **Source** // https://discord.com/channels/1300204416229441587/1524518998312489171 **Raised by** // Theo de Thael, 2026-07-08 **Forum tags** // profession **Signal** // 5 replies, screenshot attached in-thread ## The defect A level 3 tailoring perk advertises 30% crafting speed and delivers nothing. Theo's measurement on cotton fabric: * Crafting time comes only from the SBU2 at 15%, so 52 seconds instead of 60. * Component cost comes only from the same 15%, so 3.4 cotton thread instead of 4. * The perk description promises an effect on both. Neither moves. Theo hit the same thing on animal husbandry: a star spent on the level 3 perk that should double bench speed produced only the 25% from the SBU4. ## What the thread established The distinction is vanilla benches versus mod benches, not the perk itself. Theo's later finding: the specialized upgrade craftable at the bench is 25%, but not in the mod benches, where the animal husbandry final upgrade is 50% and does work, as does the fishing final upgrade. Theo's initial suspicion was a conflict with the Librarian mod. That was never confirmed or ruled out. Octavian asked whether this means the bench was actually outputting more than it should have been, which went unanswered. ## Counterpoint on urgency Theo's own view: "I think it's no need to mind bc the next eco update will totally shatter the upgrades mechanics." If v14 rewrites the upgrade system, this may resolve itself or need a full re-test rather than a fix. ## Related Same subsystem as https://forgejo.coilysiren.me/coilyco-gaming/eco-mods/issues/18, which covers modded specialized upgrades sitting at -50% against vanilla's -25%.
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coilyco-gaming/eco-mods#19
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