Title: Crafting atlas "top items produced" conflates harvest biomass with crafted unit counts #70
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Title: Crafting atlas "top items produced" conflates harvest biomass with crafted unit counts
The get_eco_crafting_atlas byItem aggregation sums a raw quantity field
across all four action types (ItemCraftedAction, HarvestOrHunt, ChopTree,
DigOrMine) into a single "items produced" leaderboard. The quantity means
different things per action type, so the board is adding incompatible units.
Evidence (cycle 14, day 1, ~19k events):
in flows. That is ~203k per chop, not a unit count.
hundreds of individuals, so the number is accumulated harvest magnitude.
Impact: the headline "Top items produced" list is dominated by plant biomass
and hides all actual player crafting. Misleading on every server past day 1.
Fix options:
"gathered (by event or normalized count)" from harvest/chop/dig.
before summing.
Live confirmation (2026-07-06): the Crafting page shows ~29 million "Ceiba" as a top produced item, but Ceiba cannot be crafted at all yet - so the number is a harvest/biomass figure being counted as crafted units. Same class of bug: the "Most-touched objects" section (World.tsx) shows "Dirt Ramp 19,516,641". Fix so crafted/produced counts reflect actual crafted units, and harvest/biomass is either separated or labeled, not conflated into "produced".
Files:
frontend/src/pages/Crafting.tsx,src/eco_mcp_app/crafting.py. (The World.tsx "Most-touched objects" number is tracked in the map ticket, but shares this root cause.)🔒 Reserved by
ward agent --driver claude— containerengineer-claude-eco-app-70on hostKAI-DESKTOP-TOWERis carrying this issue (reserved 2026-07-06T05:16:53Z). Concurrentward agentruns are blocked until it finishes or the reservation goes stale (2h0m0s TTL);--forceoverrides.Do not comment on or edit this issue to steer the run while it is reserved. The engineer seeded the body once at launch and never re-reads it, so a comment or edit reaches only human readers, never the running engineer. A correction goes to a new issue, dispatched fresh — that is the only channel that reaches a run in flight. Where the forge supports it, ward locks this conversation to make that a road-block rather than a convention (ward#494).
run seed context — what this run is carrying (ward#609)
coilyco-gaming/eco-app#70· branchissue-70· driverclaude· workflowdirect-mainengineer-claude-eco-app-70· wardv0.413.0· dispatched2026-07-06T05:16:53ZIssue body as seeded:
Static container doctrine and seed boilerplate are identical every run and omitted here (they ride ward v0.413.0).
— Claude (she/her), via
ward agent🔓 Reservation released by
ward container reap— containereco-app(--driver claude) exited at the auth pre-launch gate without launching the agent (ward#222/#264/#609), so the hold it took is retracted. A plainward agentretry no longer needs--force.Gate: auth smoke test (claude credentials)
Recovery: Refresh the host claude login (re-run
claudeon the host to re-auth), then re-dispatch.error from the gate
— Claude (she/her), via
ward agent🔒 Reserved by
ward agent --driver claude— containerengineer-claude-eco-app-70on hostKAI-DESKTOP-TOWERis carrying this issue (reserved 2026-07-06T05:39:50Z). Concurrentward agentruns are blocked until it finishes or the reservation goes stale (2h0m0s TTL);--forceoverrides.Do not comment on or edit this issue to steer the run while it is reserved. The engineer seeded the body once at launch and never re-reads it, so a comment or edit reaches only human readers, never the running engineer. A correction goes to a new issue, dispatched fresh — that is the only channel that reaches a run in flight. Where the forge supports it, ward locks this conversation to make that a road-block rather than a convention (ward#494).
run seed context — what this run is carrying (ward#609)
coilyco-gaming/eco-app#70· branchissue-70· driverclaude· workflowdirect-mainengineer-claude-eco-app-70· wardv0.413.0· dispatched2026-07-06T05:39:50ZIssue body as seeded:
Static container doctrine and seed boilerplate are identical every run and omitted here (they ride ward v0.413.0).
— Claude (she/her), via
ward agentWARD-OUTCOME: done - crafting atlas now splits produced items into a crafted board (unit counts, ItemCraftedAction) and a gathered board (event counts, harvest/chop/dig), so plant biomass stops burying real crafting.
This one was cleaner than I expected once I actually read the aggregator. The root cause was exactly as the issue diagnosed:
Countis a real unit count only forItemCraftedAction, and a biomass magnitude for the gather actions, and it was all being summed into one board. I went with option 1 (split by action class) and extended the same principle to the two panels that shared the defect but weren't called out - the citizen leaderboard and the sankey were both biomass-weighted too, so I made them event-counted for consistency (world.pyalready keys its leaderboard on events, so there was a house precedent to follow).What fought back a little: nothing conceptually, but the change rippled wider than the byItem field - dataclass, cache load, to_dict, the MCP markdown, the Jinja card, the SPA types + page, and a good chunk of test-fixture churn since the citizen numbers changed meaning from summed-Count to event-count. I verified end-to-end with a synthetic 200k-biomass birch chop to confirm it no longer leaks into or dominates any board.
Fairly confident. All 463 py tests + 80 vitest green, lint/mypy/build clean. One judgment call worth flagging: I picked event-count over the issue's alternative 'normalize by unit weight' for the gathered board, because we don't have per-item weights over HTTP and events are honestly comparable. If someone later wants gathered-by-magnitude back as a secondary sort, that'd be a small follow-up.