Permanent world snapshots: a durability ladder from Eco save to browser-loadable 3D asset #314
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coilyco-gaming/eco-app#314
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Filed from the Sirens Discord
#suggestions-feedback-bugsforum.Source // https://discord.com/channels/1300204416229441587/1530515909968400506
Raised by // Kai, 2026-07-25
Forum tags // mods (code), mods (webapp)
Signal // 10 replies, includes a full counter-proposal
The goal
Each cycle's world is destroyed at the wipe. This is about keeping a walkable record of it, and the framing is explicitly about asset lifetime rather than backups. Kai: "I'm thinking about asset lifetimes a lot this week bc I keep maxing out my git servers disk with image builds."
Kai's proposed ladder, each rung more durable than the last
Deepflame's counter-proposal, which avoids Unity entirely
Rather than the import and export chain, build a small purpose-made renderer:
His objection to the Unity route is specific and load-bearing:
His key point is that extracting usable source from compiled assets is unavoidable either way, because of mod assets. That work does not disappear by choosing the Unity path.
Kai's response was optimism about available expertise rather than a rebuttal: "I think there's many many people in the world with both the desire and skill to figure out how to coerce the Unity engine to export something Blender will load. Although if that's against the Unity TOS then I likely won't find those people."
Open questions
Suggested first step
Decide between the two paths by testing the shared blocker, which is mod asset extraction, before investing in either chain. Step 1 of the ladder is cheap and independent, so it can start immediately either way.